Made a few much needed changes to the Alligator kick and Cinnabunny twirl for my reel
Also my site is up 🙂
https://www.mudavaye.com
All animation posts, roughs, sketches and finished
Made a few much needed changes to the Alligator kick and Cinnabunny twirl for my reel
Also my site is up 🙂
https://www.mudavaye.com
Submitted my showreel to a studio… here are some of the things I included in it
Still need to complete animation work however before the deadline
Wasn’t really that happy with how the previous animation with Keisha using her electric turned out so wanted to do something more fun
Some parts are inbetweened from before, but basically I changed the fight sequence I was working on before and made Keshaun fight Alex’s sister instead, for story reasons
It was intended to be much longer (below) but Im cutting it down so that I can inbetween the majority of this and get a reel sorted within the next couple weeks for internship applications.
Wow something finished for once – Had a go at Clean up on a more cartoony character, the Alligator I made in Seb from Rumpus’ workshop
Wasn’t sure if I needed to add any more effects to the piece but that’s something I’m going to play around with on my other characters which are a whole different style to this
Did a rough animation pass for Aya’s film
Her blog https://ayaagar.wordpress.com/
Doing another shot as well will post when complete
Trying to get started on rough sketch animation ideas while I help out other people with their projects and to just generally have more to show.
Started this animation of Rochelle kinda giving attitude… I’m going to try and voice her myself (already used a reference of myself for this)
Did this rough animation shot for Leo’s film
Attempted lip sync for one, but it was hard to do his style ;-;
His blog: https://leonartblogcom.wordpress.com/
Got Keisha’s shape for the most part sorted ready clean at least somewhat and add colour
Put Keisha on top of the motion study and just seeing what frame count looks cool
Going to mix these up for faster/slower movements
Tied down the character and figuring out colour and shading for clean up
Idea, just did key frames and sorted out the camera.
Sketch, added more in-betweens and info
Rough, figured out the characters proportions and animated secondary action on separate layers.
Thennn when I started doing tie downs I had an issue… cause I had animated the character on 2s and the camera was on 1s… the character was struggling to keep up with the camera.
Soooo I tried to move the character each frame but it looked weird, then I did some really rough extra frames… but animating this on 1s would take a very long time (Although it’d look really good)
So in the end I changed the camera parameters to be 12FPS and exported that then stretched the frames. There are some posing things to fix but they’re easily done.
Walk cycle practice. This took way too long
I see the inconsistent lines also, Jojo pointed them out as well and helped so later I can get better at clean up; I just need to make sure I have the shapes tied down before going attempting to make final lines.
Currently working on tying down these rough walk cycles, but if I don’t finish them tomorrow evening I’m moving on to more Story Boards and Animatics of the scenes I have planned, so that I can get them sorted asap, then I can come back to cycles afterwards.
Cycles are harder for me because they mechanics have to be accurate otherwise it breaks… animating simple motions and faces is more fun I think.
Finished my first traditional animation
There are some mistakes here and there such as the bicep/shoulder on Sam’s right arm suddenly snapping so I blame that on moving back and fourth between frames and not paying much attention
This took long but it was a lot of fun and I love how it turned out so will do another 😀
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