Compilation of different angles from the Keshaun Model I did a few months ago – I don’t really know if I’ll do 3D animation any time soon but I intend on doing sculpts of my characters heads at least like this, for reference 🙂
Tag: 3D work
3D Work
Keshaun Sculpt (Current)
Just gotta user Marvelous to design his clothes then I will move on to the next 2/3 models I had in mind
(Below is a video I just cba to upload it to YouTube)
Keshaun Sculpt (Almost ready to retop)
Just trying to figure out how to move forward wish this – I’m modelling this as if he was in a video game, and they usually have the clothes merged with the body, would like to potentially keep his shirtless model but I have to consider time so yeah
I will probably go back and make the tunic it’s own model.
I did an EYE! I think
Something I’ve been really struggling to get right with sculpting is Eyes – but I clocked it I think.
Not entirely accurate but at least it LOOKS ok.
I started off using a tutorial from YouTube which… didnt help. Moving the eye over to the mesh ruined everything so I went back to the base – Used an eye anatomy reference and a couple pics of guys with similar eye shapes to Keshaun (as well as using the character sheet I made) to understand how the convex/concave thing works.
Broke it down into shapes rather than just trying to sculpt it in one go and… just why didn’t I do this before bruh I’m sleep
Just gotta do his ears, hair and clothes once I fix it up!!
Current Sheets + Sculpt Progress
Updated character sheets that I’ve made so far of Keshaun and Alejandra. Theres a few characters I want to model but not sure if I’ll have time so we’ll just see how it goes.
And here’s what I got finished on Friday of Keshaun’s sculpt. I posted these to a discord server I’m in for feedback and they all pointed out that his hips were too small and the arms needed to be wider to match the delts, so that’s what I did! Going to work on his face/head and clothes soon. All that muscle detail to just be covered by a tunic 🙃
Keshaun Sculpt WIP 1
Did this today in class, working on a sculpt of Keshaun cause I didnt know what else to start today, wasn’t in a drawing mood very much.
Just need to do some clean up and sculpt his face, hair and clothing.
Going for this kind of style with the models, I want to model at least 3
Eyebrow blend shapes
Alex can now raise and lower her inner brows, also transferred her skin to a lower poly mesh so I can do the eyes easier later >:)
Alej Face Skinning Progress
Forgot to upload these from last weeks face rigging session, gave Alej the ability to open her mouth :O
Gave Alej a mouth
Need to paint her and add some skin info in Zbrush/Substance Painter tonight
Alej Face Retopology
Some images today of the model of Alej. I fixed her face a little bit in ZBrush and retopologised her for Friday. I’ll need to re do her XGen hair sadly since the skull shape has changed, but I can do that next week.
I exported two poly counts, just in case I decide the higher res one is too complex
Boat Model (Fixed)
Used refs to poorly model this boat for the 3-shot movie.
Just have to break the boat for the scene and sort out where the fire will be and stuff.
XGen WIP (Alex)
Poorly rendered shots of Alex’s hair at the moment that I’m working on for the XGen workshop…
It takes a very long time and I’m only making the base at the moment. I was struggling to get the hang of it to begin with, but I’ve found that starting the hair from back to front has so far been much easier for me
At the moment she looks kinda like Walder Frey so I need to finish this when I get the chance
Rochelle Sculpt Head
I sculpted the head for the model of Rochelle I’m working on but forgot to post it before I started working on the body. The hair isn’t going to be like that in the final renders, I’m going to try experimenting with XGen when we start the sessions, so those hair sculpts are there as guides which I see a lot of people do in their processes.
Link to sculpt idea post
3D Commission
Commission for McMoblin on Twitch, thought the render turned out pretty good
2.2 Facial Animation
Look Dev Final Renders
2.2 Run
Finished Run cycle animation for 2.2
Tried to do a quicker more purposeful run, feel like the timing could have been a bit better. One of the main things I need to work on is splining a lot better, cause it definitely looks better when its inbetweened but isnt accurate
I feel like there also could have been a bit more assymetrical(?) or more varied in the motion
Look Dev progress
Got the lighting for the scene figured out mostly. Posed Jack in ZBrush… having some issues doing test renders with the lights in the scene/graphics in the scene (lights keep disappearing, models vanishing, adding character to the scene slowed maya down immensely also) and since alpha maps aren’t working for me as well I might skip out on adding the flowers to the scene as they most likely wont be visible anyway in the render.
I still need to do some fixing of Jack’s textures and settings, model some extras and then I’ll just render that.
Look Dev lighting
Added lights and fixed some of the textures up a little bit, going to sculpt/model the rest of the things I intended to model and then add those into the scene.
Look Dev texutres
Added textures to the scene… had some issues with the alpha maps on the flowers so I’ll sculpt them instead… deadline was extended so I have another week to tweak everything.
I have the model for Jack sorted so what I’ll do once I’ve sorted out the basic lighting and material settings for the scene, I’ll pose him in ZBrush then export him out and put him in
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