Morphs are fun to do, they def require some planning on my end though
This is just a cleaner version of how I imagined the morph at the end of our winter Flip TV ident to move
Month: February 2019
Animate CC practice
1st GIF is from todays session with Teagan and the 2nd is just practice. I feel like its easier to draw in Animate but its harder for me to get the timing right because you can’t preview the frames for example, plus the tools and hotkeys are confusing.
3D Commission
Commission for McMoblin on Twitch, thought the render turned out pretty good
Jogging Mercedes
Animating in 2D feels weird so I’m practing
Morph Practice – FlipTV
The group I’m in got picked to work on the FlipTV ident for Finger Industries. Did some animations and ideas for what the morphs would look like and for each section of the animatic.
Blogs for groupmates:
Matt – https://mattrogersanimation.wordpress.com/
Ash – https://ashlynricketts.wordpress.com/
Rachel – https://noitaminasop.wordpress.com/
James – https://chaplike.wordpress.com/
2.2 Facial Animation
Look Dev Final Renders
2.2 Run
Finished Run cycle animation for 2.2
Tried to do a quicker more purposeful run, feel like the timing could have been a bit better. One of the main things I need to work on is splining a lot better, cause it definitely looks better when its inbetweened but isnt accurate
I feel like there also could have been a bit more assymetrical(?) or more varied in the motion
Look Dev progress
Got the lighting for the scene figured out mostly. Posed Jack in ZBrush… having some issues doing test renders with the lights in the scene/graphics in the scene (lights keep disappearing, models vanishing, adding character to the scene slowed maya down immensely also) and since alpha maps aren’t working for me as well I might skip out on adding the flowers to the scene as they most likely wont be visible anyway in the render.
I still need to do some fixing of Jack’s textures and settings, model some extras and then I’ll just render that.
Look Dev lighting
Added lights and fixed some of the textures up a little bit, going to sculpt/model the rest of the things I intended to model and then add those into the scene.
Look Dev texutres
Added textures to the scene… had some issues with the alpha maps on the flowers so I’ll sculpt them instead… deadline was extended so I have another week to tweak everything.
I have the model for Jack sorted so what I’ll do once I’ve sorted out the basic lighting and material settings for the scene, I’ll pose him in ZBrush then export him out and put him in
Look Dev Poly Paint
Painted the model of Jack, just need to pose and export him and texture the rest of the scene.
Look Dev Models
Have the main models sorted and ready to texture
Render Practice
Some practice renders using Fog and water in Arnold in Maya
2.2 Jump Inb. Tweak
Made some fixes/changes based on tutors advice, stopped the arm swing to the back of the body since it didn’t make sense, added some more follow through to the head/neck and got rid of the stiff spine
Feel like I still have some fixes to do but I need to inbetween my Run animation soon
2.2 Face Animation Inbetweens
Current progress on Face animation with sound turned off. Debra suggested adding a sway in the hips. I think it looks OK now, I cropped it so the character isnt staring too long, so I’ll go ahead and spline it soon
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