Current progress on Jack model
I’m leaving his hair at that for now only, I intend to try XGen and do his full hairstyle if possible. Also plan on giving his skin some alphas, and also I have to render/texture him.
Current progress on Jack model
I’m leaving his hair at that for now only, I intend to try XGen and do his full hairstyle if possible. Also plan on giving his skin some alphas, and also I have to render/texture him.
Finished Retopologising the head on Jack and started on the body
Blocked down my look dev scene and tested the colours. Going to model everything else soon.
Practice with materials in Arnold. I need to play around a bit more with Bump Maps and scaling.
Decided to change the idea of my scene as the previous one wasn’t working for me. I wasn’t sure how to design the windows to look good and didn’t spend enough time planning the entire room.
I’ve gone with this idea instead, and thoroughly thought about the choice of colours, needed textures and models. I downloaded the textures I needed from SketchUp Texture club and aim to do some practice renders soon.
I’m almost done with Jack’s body, need to fix some minor proportion issues (maybe widen his feet and ankles to match the stylised/semi-realist look I was going for) bring his torso down a bit maybe, and bring his arms up more for the default pose, then add his clothes and accessories.
Current progress on Jack’s sculpt. I aim to have this finished within the next few days so I can finalise the Scene and make all the changes I intend to make to it. Need to finish modelling his hands, feet, accessories, hair and retopolise, pose/rig…
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