What I’ve started on after the ZBrush session today. I need to work on the cheeks and ear some more but I don’t want to go too far ahead since this is for class.
Month: November 2018
Head Sculpt Practice
Practice sculpt of my character Ivan’s head in ZBrush, I’m really excited to start learning it more in class tomorrow.
Previs Test Renders
Previs Render practice of Robs Dragon model. I used two white lights and moved them around the scene along with the camera.
1.2 Animation Practice
Characterful Walk
Added a bit more rotation in the hips, neck and head to the Turn To Camera. I don’t want to exaggerate it too much because I don’t want the animation to look too wacky or mess it up before I submit it
Reflection:
For the design and planning I recorded myself for both of the animations to use for reference and animated both scenes in blocks. Before I did that for the Turn to Camera scene though, I did a very fast sketch animatic in Photoshop to get an idea of how I wanted the final outcome to look. Then I got my friend to record himself saying the three lines I needed. I specifically used the Max rig for TTC because I’d practised with it and was most comfortable with how simple it was to use.
I feel in terms of animation principles that I really need to improve on the exaggeration of the characters movements in both animations and to also really make the arcs as fluid as possible. I noticed I tried a bit too hard to get the animations to follow the references exactly rather than use them as just a reference.
I feel like I got the facial animation right though in the TTC, not perfect but it definitely looks natural, synced and that the rig is actually saying the words, but up until the character turns, I feel like theres not enough variation in movement in the jog.
Turn To Camera Inbetweens
Still have some extra things to do but I think for the most part it’s pretty decent looking. I feel like it definitely could be more exaggerated. Next I’ll animate the face with the voice clip
Render Practice
Some more renders I tested in Maya, editing the first image in Photoshop since it rendered darker than it looked in Maya
Used the 135mm Camera with Depth of Field enabled. Will try some more renders soon.
Render Tests
From Pre Vis today
I’m much more confident with cameras in Maya now.
Turn To Camera Blocking 2
Added some more translation to the hips and feet so he gets more distance with each jog, and some more rotations in the left foot like how it is in the reference. Next I’ll do the inbetweens 🙂
Turn To Camera Blocking
My current progress on the turn to camera coursework. I was having some issues with Maya version 2018.4, keeps crashing on my and I had to start again. I filmed myself in my room for reference from two different angles (which I will post at the end of the project in a final video).
This is just the blocking stage. I’m quite happy with how this looks so far however, I think when the character is jogging forward, he needs to move forward more slightly due to the placement of the feet. I’ll fix that, then work on the inbetweens.
Vis Dev – Thumbnail/Drawing + Colour Keys
Final Thumbnail along with colour keys I did to plan it. I ended up going away from their white chefs clothes and making them black/dark, because I thought it looked nicer.
Wasn’t too sure how to add the characters in the background, I also didn’t even design them, so I thought it be best to leave them out.
I like the final drawing but a few things I definitely need to work on is planning and laying out the room, as well as lighting and perspective. I used a Maya scene to do the background.
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