Addressing an Audience

Here’s the final animation.
I’ll address most of the issues I had with it in my evaluation form.

I really wanted to do a 3D animation for this project initially because I want to get into 3D animation and character modelling/sculpting in future. I ended up spending WAY too much time in my opinion trying to figure out how to rig the characters… I should have simplified the models (maybe made the eyes and eyebrows graphics too).
Also I wanted to add much more sounds but wasnt too sure on them (e.g laughing characters, footsteps).

Over the holiday I will do some practice with modelling and more animation practice.

Face stuff

I gave the Cubeman character some attributes to change the face around and have added bones (which you cant see in these screenshots) and controllers. Gonna work on rigging the eyes then the skin of the mesh then I’ll hopefully finish rigging these by the end of the week so I can get started on the animation.