2D Animation Planning

This week I did some drawings for the 2D animation and I intend to make some improved (more detailed) drawings of the story board next week and an animatic to go along with it.

ShortNotes

In the above image I made a bunch of notes during the Tuesday lecture of the main objects involved in the animation (Such as the height of the Shelf, broken chair, ball and character, as well as other things to remember while animating)

AnimationBasementlayout

I then did a really really quick sketch of the potential layout for the animation. I may shrink this/do a 3D model in Maya or Unreal Engine so I can draw it easier when I animate because Im not very good at perspective at the moment.

 

Here are the boards I worked on quickly during lesson.
1. Lizard walks to the shelf with the Globe ball
2. The camera pans up to show only one empty shelf space.
3. Lizard looks over to the corner of the screen then –
4. It shows he’s looking at a broken step ladder, which is as tall as the 2nd shelf.
5 – 7. Between these panels, the lizard throws the ball up to the shelf and it doesn’t fit, so it falls back down.
8. He attempts again but it fails the same way.
9 – 10. Lizard walks back slowly, then runs forward.
11. He then jumps up and slam dunks the ball into the shelf.
12. The shelf breaks as Lizard walks away because the ball doesn’t fit.

 

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