Before I went to Monday’s self study session I had an idea to animate my pre-arrival character fighting with a ‘Gemsona’ I made a while ago, but I had yet to animate the character so I practised in TVPaint on Monday.
Here are the references I made when I created her. I used this to do the animations…
![gemocaction1](https://mudavayeblog.wordpress.com/wp-content/uploads/2017/11/gemocaction1.gif?w=809&h=455)
Because I haven’t drawn her in a while I did a sketch animation to get used to it. Drawing her over and over again eventually helped me to define the features further into it.
![gemocaction2](https://mudavayeblog.wordpress.com/wp-content/uploads/2017/11/gemocaction2.gif?w=809&h=455)
I added the face on a separate layer so that I didn’t get too confused, previously (not including the lemon animation) I would animate the face along with the action, but animating took me longer and if I wasn’t happy with the expression I had to keep changing it. Doing it this way was helpful as I knew exactly how I wanted the expressions to change.
![gemocaction3](https://mudavayeblog.wordpress.com/wp-content/uploads/2017/11/gemocaction3.gif?w=809&h=455)
And finally I did a ‘clean up’, making sure all the clothing details were drawn onto the animation and the hair was OK etc.
So some self criticism… I like how the animation turned out and I managed to keep the majority of the proportions the same throughout, and made sure to give it as much motion as possible. I also am happy with the bounciness of the hair, and my use of smear frames for when she falls to the ground, throws the nun-chucks and bends her legs towards the end.
I’m not overly impressed with (but don’t dislike either) how slowly she puts her foot down when stepping back, and it might not be a big issue, but her hoodie shrinks at the bottom when she pulls the nunchucks out her Gem (back) and I think this is partly because I was also referencing it more towards the end of the animation.
Hope you like it 🙂
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